Sharing my Gen AI workflow for animating my sprite in Spine2D. It's very manual because i wanted precise control of attack timings and locations.
r/StableDiffusion
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Generative AI
Open Source AI
Main notes SDXL/Illustrious for design and ideas ControlNet for pose stability Prompt for cel shading and use flat shading models to make animation-friendly assets Nano Banana helps with making the character sheet Nano Banana is also good for assets after the character sheet is complete Qwen and Z-image Edit should work well too, just that it might need tweaking, but cost-wise you can do much Qwen Image/Z-Image edits for the cost of a single Nano Banana Pro request. Full Article: submitted by /u/Selphea [link] [comments.