No Ads Combat Conditioning: what we learned building Random Tactical Timer

Dev.to AI
Generative AI

What changed today fix: re honest Firebase internal distribution fix(ci): remove Play API check from Firebase job fix(ui): show Loop On prefix in timer round badge chore: sync main back to develop Search intent target Primary keyword: no ads combat conditioning Intent class: mixed BID filter: business potential, intent match, and realistic difficulty AI/LLM flow we used We keep this loop tight: plan -> code -> test -> release gate -> feedback. The key is not bigger prompts, it's strict validation and fast iteration.