Combat Conditioning: what we learned building Random Tactical Timer

Dev.to AI
Generative AI

What changed today fix: voice defaults OFF, no-repeat, pause jump fix, sound workflow, voice AB test chore: merge release/v1.3.15 back into develop fix(ci): run release branch checks automatically fix(ios): attach subscriptions to review + subscription disclosures Search intent target Primary keyword: combat conditioning Intent class: mixed BID filter: business potential, intent match, and realistic difficulty AI/LLM flow we used We keep this loop tight: plan -> code -> test -> release gate -> feedback. The key is not bigger prompts, it's strict validation and fast iteration.