AI RESEARCH

NI-Tex: Non-isometric Image-based Garment Texture Generation

arXiv CS.AI

ArXi:2511.18765v2 Announce Type: replace-cross Existing industrial 3D garment meshes already cover most real-world clothing geometries, yet their texture diversity remains limited. To acquire realistic textures, generative methods are often used to extract Physically-based Rendering (PBR) textures and materials from large collections of wild images and project them back onto garment meshes.