AI RESEARCH

RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting

arXiv CS.CV

ArXi:2603.13783v1 Announce Type: new Temporal retiming, the ability to reconstruct and render dynamic scenes at arbitrary, is crucial for applications such as slow-motion playback, temporal editing, and post-production. However, most existing 4D Gaussian Splatting (4DGS) methods overfit at discrete frame indices but struggle to represent continuous-time frames, leading to ghosting artifacts when interpolating between.