AI RESEARCH
RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting
arXiv CS.CV
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ArXi:2603.13783v1 Announce Type: new Temporal retiming, the ability to reconstruct and render dynamic scenes at arbitrary, is crucial for applications such as slow-motion playback, temporal editing, and post-production. However, most existing 4D Gaussian Splatting (4DGS) methods overfit at discrete frame indices but struggle to represent continuous-time frames, leading to ghosting artifacts when interpolating between.