AI RESEARCH

Omni-3DEdit: Generalized Versatile 3D Editing in One-Pass

arXiv CS.CV

ArXi:2603.17841v1 Announce Type: new Most instruction-driven 3D editing methods rely on 2D models to guide the explicit and iterative optimization of 3D representations. This paradigm, however, suffers from two primary drawbacks. First, it lacks a universal design of different 3D editing tasks because the explicit manipulation of 3D geometry necessitates task-dependent rules, e.g., 3D appearance editing demands inherent source 3D geometry, while 3D removal alters source geometry.