AI RESEARCH

SRGS: Super-Resolution 3D Gaussian Splatting

arXiv CS.CV

ArXi:2404.10318v3 Announce Type: replace Low-resolution (LR) multi-view capture limits the fidelity of 3D Gaussian Splatting (3DGS). 3DGS super-resolution (SR) is therefore important, yet challenging because it must recover missing high-frequency details while enforcing cross-view geometric consistency. We revisit SRGS, a simple baseline that couples plug-in 2D SR priors with geometry-aware cross-view regularization, and observe that most subsequent advances follow the same paradigm, either strengthening prior injection, refining cross-view constraints, or modulating the objective.