AI RESEARCH
Gen-C: Populating Virtual Worlds with Generative Crowds
arXiv CS.LG
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ArXi:2504.01924v4 Announce Type: replace-cross Over the past two decades, researchers have made significant steps in simulating agent-based human crowds, yet most efforts remain focused on low-level tasks such as collision avoidance, path following, and flocking. As a result, these approaches often struggle to capture the high-level behaviors that emerge from sustained agent-agent and agent-environment interactions over time. We