AI RESEARCH
Stochastic Ray Tracing for the Reconstruction of 3D Gaussian Splatting
arXiv CS.CV
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ArXi:2603.23637v1 Announce Type: new Ray-tracing-based 3D Gaussian splatting (3DGS) methods overcome the limitations of rasterization -- rigid pinhole camera assumptions, inaccurate shadows, and lack of native reflection or refraction -- but remain slower due to the cost of sorting all intersecting Gaussians along every ray. Moreover, existing ray-tracing methods still rely on rasterization-style approximations such as shadow mapping for relightable scenes, undermining the generality that ray tracing promises.