AI RESEARCH

\textit{4DSurf}: High-Fidelity Dynamic Scene Surface Reconstruction

arXiv CS.CV

ArXi:2603.28064v1 Announce Type: new This paper addresses the problem of dynamic scene surface reconstruction using Gaussian Splatting (GS), aiming to recover temporally consistent geometry. While existing GS-based dynamic surface reconstruction methods can yield superior reconstruction, they are typically limited to either a single object or objects with only small deformations, struggling to maintain temporally consistent surface reconstruction of large deformations over time.