AI RESEARCH
MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization
arXiv CS.CV
•
ArXi:2502.07754v2 Announce Type: replace-cross Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numerous inherent advantages for rendering. For example, ray tracing can handle incoherent rays for advanced lighting effects, including shadows and reflections. To address this limitation, we