AI RESEARCH

CLoD-GS: Continuous Level-of-Detail via 3D Gaussian Splatting

arXiv CS.CV

ArXi:2510.09997v2 Announce Type: replace-cross Level of Detail (LoD) is a fundamental technique in real-time computer graphics for managing the rendering costs of complex scenes while preserving visual fidelity. Traditionally, LoD is implemented using discrete levels (DLoD), where multiple, distinct versions of a model are swapped out at different distances. This long-standing paradigm, however, suffers from two major drawbacks: it requires significant storage for multiple model copies and causes jarring visual ``popping" artifacts during transitions, degrading the user experience.