AI RESEARCH

Olaf: Bringing an Animated Character to Life in the Physical World

arXiv CS.LG

ArXi:2512.16705v2 Announce Type: replace-cross Animated characters often move in non-physical ways and have proportions that are far from a typical walking robot. This provides an ideal platform for innovation in both mechanical design and stylized motion control. In this paper, we bring Olaf to life in the physical world, relying on reinforcement learning guided by animation references for control. To create the illusion of Olaf's feet moving along his body, we hide two asymmetric legs under a soft foam skirt.