AI RESEARCH
Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting
arXiv CS.CV
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ArXi:2604.02996v1 Announce Type: new Reconstructing dynamic scenes with multiple interacting humans and objects from sparse-view inputs is a critical yet challenging task, essential for creating high-fidelity digital twins for robotics and VR/AR. This problem, which we term Multi-Human Multi-Object (MHMO) rendering, presents two significant obstacles: achieving view-consistent representations for individual instances under severe mutual occlusion, and explicitly modeling the complex and combinatorial dependencies that arise from their interactions.