AI RESEARCH

Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting

arXiv CS.CV

ArXi:2604.02996v1 Announce Type: new Reconstructing dynamic scenes with multiple interacting humans and objects from sparse-view inputs is a critical yet challenging task, essential for creating high-fidelity digital twins for robotics and VR/AR. This problem, which we term Multi-Human Multi-Object (MHMO) rendering, presents two significant obstacles: achieving view-consistent representations for individual instances under severe mutual occlusion, and explicitly modeling the complex and combinatorial dependencies that arise from their interactions.