AI RESEARCH
3DTurboQuant: Training-Free Near-Optimal Quantization for 3D Reconstruction Models
arXiv CS.AI
•
ArXi:2604.05366v1 Announce Type: cross Every existing method for compressing 3D Gaussian Splatting, NeRF, or transformer-based 3D reconstructors requires learning a data-dependent codebook through per-scene fine-tuning. We show this is unnecessary. The parameter vectors that dominate storage in these models, 45-dimensional spherical harmonics in 3DGS and 1024-dimensional key-value vectors in DUSt3R, fall in a dimension range where a single random rotation transforms any input into coordinates with a known Beta distribution.