AI RESEARCH

GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents

arXiv CS.CV

ArXi:2604.07429v1 Announce Type: new Towards an embodied generalist for real-world interaction, Multimodal Large Language Model (MLLM) agents still suffer from challenging latency, sparse feedback, and irreversible mistakes. Video games offer an ideal testbed with rich visual observations and closed-loop interaction, demanding fine-grained perception, long-horizon planning, and precise control. However, systematically evaluating these capabilities is currently hindered by heterogeneous action interfaces and heuristic verification. To this end, we