AI RESEARCH

LumiMotion: Improving Gaussian Relighting with Scene Dynamics

arXiv CS.CV

ArXi:2604.10994v1 Announce Type: new In 3D reconstruction, the problem of inverse rendering, namely recovering the illumination of the scene and the material properties, is fundamental. Existing Gaussian Splatting-based methods primarily target static scenes and often assume simplified or moderate lighting to avoid entangling shadows with surface appearance. This limits their ability to accurately separate lighting effects from material properties, particularly in real-world conditions.