AI RESEARCH

SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control

arXiv CS.CV

ArXi:2512.03028v3 Announce Type: replace-cross Data-driven motion priors that can guide agents toward producing naturalistic behaviors play a pivotal role in creating life-like virtual characters. Adversarial imitation learning has been a highly effective method for learning motion priors from reference motion data. However, adversarial priors, with few exceptions, need to be retrained for each new controller, thereby limiting their reusability and necessitating the retention of the reference motion data when applied to downstream tasks.