AI RESEARCH
Understanding Cognitive States from Head & Hand Motion Data
arXiv CS.LG
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ArXi:2509.24255v2 Announce Type: replace-cross As virtual reality (VR) becomes widespread, head and hand motion data captured by consumer systems has become substantially common. However, the extent of what can be inferred from such motion remains unclear. This paper investigates whether \textit{transient cognitive states}, specifically confusion, hesitation, and readiness during different stages of decision-making, can be inferred from VR telemetry alone. We