AI RESEARCH

FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting

arXiv CS.CV

ArXi:2605.00177v1 Announce Type: cross We consider the problem of synthesizing photorealistic, physically plausible combustion effects in in-the-wild 3D scenes. Traditional CFD and graphics pipelines can produce realistic fire effects but rely on handcrafted geometry, expert-tuned parameters, and labor-intensive workflows, limiting their scalability to the real world. Recent scene modeling advances like 3D Gaussian Splatting (3DGS) enable high-fidelity real-world scene reconstruction, yet lack physical grounding for combustion.