AI RESEARCH

Diffusion Models are Secretly Zero-Shot 3DGS Harmonizers

arXiv CS.CV

ArXi:2503.06740v2 Announce Type: replace Gaussian Splatting has become a popular technique for various 3D Computer Vision tasks, including novel view synthesis, scene reconstruction, and dynamic scene rendering. However, the challenge of natural-looking object insertion, where the object's appearance seamlessly matches the scene, remains unsolved. In this work, we propose a method, dubbed D3DR, for inserting a 3DGS-parametrized object into a 3DGS scene while correcting its lighting, shadows, and other visual artifacts to ensure consistency.