AI RESEARCH
The Garden of Forking Paths: Narrative Arc-Conditioned Gameplay Planning
arXiv CS.AI
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ArXi:2605.01245v1 Announce Type: cross Narrative archetypes (e.g., Hero's Journey, Three-act structure) provide universal story structures that resonate across cultures and media and are important for video game storytelling, yet existing LLM-based methods lack explicit use of these archetypes in procedurally generated games. We propose Forking Garden, a framework for narrative arc-conditioned gameplay planning that generates branching games from user-provided storylines.