AI RESEARCH

Revisiting Adam for Streaming Reinforcement Learning

arXiv CS.AI

ArXi:2605.06764v1 Announce Type: cross Learning from a sequence of interactions, as soon as observations are perceived and acted upon, without explicitly storing them, holds the promise of simpler, efficient and adaptive algorithms. For over a decade, however, deep reinforcement learning walked the contrary path, augmenting agents with replay buffers or parallel sampling routines, in an effort to tame learning instability.