AI RESEARCH

Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters

arXiv CS.CV

ArXi:2512.16767v2 Announce Type: replace Posing 3D characters is a fundamental task in computer graphics. However, existing paradigms, ranging from traditional auto-rigging to recent pose-conditioned generative models, frequently struggle with inaccurate skinning weights, fixed mesh topologies, and poor pose conformance. These challenges have become particularly pronounced with the recent explosion of AI-generated 3D assets, which often exhibit flawed structures and fused geometry. To address these issues, we