AI RESEARCH

Efficient Dense Matching for Enhanced Gaussian Splatting Using AV1 Motion Vectors

arXiv CS.CV

ArXi:2605.14629v1 Announce Type: cross 3D Gaussian Splatting (3DGS) has emerged as a prominent framework for real-time, photorealistic scene reconstruction, offering significant speed-ups over Neural Radiance Fields (NeRF). However, the fidelity of 3DGS representations remains heavily dependent on the quality of the initial point cloud. While standard Structure-from-Motion (SfM) pipelines using COLMAP provide adequate initialisation, they often suffer from high computational costs and sparsity in textureless regions, which degrades subsequent reconstruction accuracy and convergence speed.