AI RESEARCH

Watermarking Game-Playing Agents in Perfect-Information Extensive-Form Games

arXiv CS.AI

ArXi:2605.14283v1 Announce Type: cross Watermarking techniques for large language models (LLMs), which encode hidden information in the output so its source can be verified, have gained significant attention in recent days, thanks to their potential capability to detect accidental or deliberate misuse. Similar challenges involving model misuse also exist in the context of game-playing, such as when detecting the unauthorized use of AI tools in gaming platforms (e.g., cheating in online chess). In this paper, we initiate the study of how game-playing strategies can be watermarked.