AI RESEARCH

High-quality generation of dynamic game content via small language models: A proof of concept

arXiv CS.AI

ArXi:2601.23206v2 Announce Type: replace Large language models (LLMs) offer promise for dynamic game content generation, but they face critical barriers, including narrative incoherence and high operational costs. Due to their large size, they are often accessed in the cloud, limiting their application in offline games. Many of these practical issues are solved by pivoting to small language models (SLMs), but existing studies using SLMs have resulted in poor output quality.