AI RESEARCH

Scaling Strategy, Not Compute: A Stand-Alone, Open-Source StarCraft II Benchmark for Accessible Reinforcement Learning Research

arXiv CS.LG

ArXi:2603.06608v1 Announce Type: cross The research community lacks a middle ground between StarCraft IIs full game and its mini-games. The full-games sprawling state-action space renders reward signals sparse and noisy, but in mini-games simple agents saturate performance. This complexity gap hinders steady curriculum design and prevents researchers from experimenting with modern Reinforcement Learning algorithms in RTS environments under realistic compute budgets.