AI RESEARCH

Deep Incentive Design with Differentiable Equilibrium Blocks

arXiv CS.LG

ArXi:2603.07705v1 Announce Type: cross Automated design of multi-agent interactions with desirable equilibrium outcomes is inherently difficult due to the computational hardness, non-uniqueness, and instability of the resulting equilibria. In this work, we propose the use of game-agnostic differentiable equilibrium blocks (DEBs) as modules in a novel, differentiable framework to address a wide variety of incentive design problems from economics and computer science. We call this framework deep incentive design.