AI RESEARCH

Where, What, Why: Toward Explainable 3D-GS Watermarking

arXiv CS.CV

ArXi:2603.08809v1 Announce Type: new As 3D Gaussian Splatting becomes the de facto representation for interactive 3D assets, robust yet imperceptible watermarking is critical. We present a representation-native framework that separates where to write from how to preserve quality.