AI RESEARCH
Where, What, Why: Toward Explainable 3D-GS Watermarking
arXiv CS.CV
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ArXi:2603.08809v1 Announce Type: new As 3D Gaussian Splatting becomes the de facto representation for interactive 3D assets, robust yet imperceptible watermarking is critical. We present a representation-native framework that separates where to write from how to preserve quality.